This page is a collection of past work from projects at the University of Central Florida. A current connection to wifi is recommended, as all pages contain animated gif files.

Madhouse was developed in Unreal Engine 4 using Blueprints Visual Scripting, while the other three were all made in Unity using C# in Microsoft Visual Studio.

By the end the Spring of 2018, I will have finished another game as a programmer and Tech Lead on a team of 13 students.